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https://github.com/aydenjahola/discord-multipurpose-bot.git
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cs: update the commanad with new api data
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parent
d5839f4705
commit
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1 changed files with 60 additions and 46 deletions
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@ -10,26 +10,15 @@ module.exports = {
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.setName("steam_id")
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.setDescription("The Steam ID to fetch stats for.")
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.setRequired(true)
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)
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.addStringOption((option) =>
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option
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.setName("stats_type")
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.setDescription("The type of stats to fetch (premier or competitive).")
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.setRequired(true)
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.addChoices(
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{ name: "Premier", value: "premier" },
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{ name: "Competitive", value: "competitive" }
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)
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),
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async execute(interaction) {
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const steamId = interaction.options.getString("steam_id");
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const statsType = interaction.options.getString("stats_type");
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const apiUrl = process.env.TRACKER_API_URL;
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const apiKey = process.env.TRACKER_API_KEY;
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const url = `https://${apiUrl}/cs2/player/${steamId}/${statsType}`;
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const url = `https://${apiUrl}/cs2/player/${steamId}`;
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try {
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await interaction.deferReply();
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@ -44,60 +33,85 @@ module.exports = {
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const statsEmbed = new EmbedBuilder()
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.setColor("#ff4500")
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.setTitle(`CS2 Stats for Steam ID: ${data.steam_id} (${statsType})`);
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const rankField = {
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name:
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statsType === "competitive"
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? "🏆 Highest Rank (All maps)"
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: "🏆 Current Rank",
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value: data.current_rank,
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};
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.setTitle(`CS2 Stats for Steam ID: ${data.steam_id}`);
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const fields = [
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{ name: "🎮 Steam Name", value: data.player_name },
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rankField,
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{ name: "🎮 Steam Name", value: data.player_name || "N/A" },
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{ name: "⏳ Hours Played", value: `${data.hours_played}h` },
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{ name: "🎮 Kills", value: `${data.kills}` },
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{ name: "📈 K/D Ratio", value: `${data.kd_ratio}` },
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{ name: "🏅 Total Deaths", value: `${data.total_deaths}` },
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{ name: "🏅 Wins", value: `${data.total_wins}` },
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{ name: "⚔️ Total Damage Done", value: `${data.total_damage_done}` },
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{ name: "💰 Total Money Earned", value: `${data.total_money_earned}` },
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{ name: "🏆 Total MVPs", value: `${data.total_mvps}` },
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];
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// Adding additional fields dynamically
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const additionalFields = [
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{
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name: "⏳ Hours Played",
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value: `${data.hours_played}h`,
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name: "Total Planted Bombs",
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value: `${data.total_planted_bombs}`,
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inline: true,
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},
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{
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name: "🎮 Matches Played",
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value: `${data.matches_played}`,
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name: "Total Defused Bombs",
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value: `${data.total_defused_bombs}`,
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inline: true,
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},
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{
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name: "🏅 Wins",
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value: `${data.wins}`,
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name: "Total Weapons Donated",
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value: `${data.total_weapons_donated}`,
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inline: true,
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},
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{
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name: "📊 Win Percentage",
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value: `${data.win_percentage}%`,
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name: "Total Rounds Played",
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value: `${data.total_rounds_played}`,
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inline: true,
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},
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{
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name: "⚔️ Kills",
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value: `${data.kills}`,
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name: "Total Domination Overkills",
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value: `${data.total_domination_overkills}`,
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inline: true,
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},
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{
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name: "📈 K/D Ratio",
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value: `${data.kd_ratio}`,
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name: "Total Revenges",
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value: `${data.total_revenges}`,
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inline: true,
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},
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{
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name: "🎯 Headshot Percentage",
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value: `${data.headshot_percentage}%`,
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name: "Total Kills (AWP)",
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value: `${data.total_kills_awp}`,
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inline: true,
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},
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{
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name: "💯 Tracker Score",
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value: `${data.tracker_score}/1000`,
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name: "Total Kills (AK47)",
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value: `${data.total_kills_ak47}`,
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inline: true,
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},
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{
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name: "Total Kills (Headshot)",
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value: `${data.total_kills_headshot}`,
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inline: true,
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},
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{
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name: "Total Wins (Pistol Round)",
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value: `${data.total_wins_pistolround}`,
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inline: true,
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},
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{
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name: "Total Rounds (Dust2)",
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value: `${data.total_rounds_map_de_dust2}`,
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inline: true,
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},
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];
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// Only add Peak Rank if statsType is not "competitive"
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if (statsType !== "competitive") {
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fields.splice(1, 0, {
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name: "🔝 Peak Rank",
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value: data.peak_rank || "N/A",
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});
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}
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// Add each additional field if it exists and its value is greater than 0
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additionalFields.forEach((field) => {
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if (field.value > 0) {
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fields.push(field);
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}
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});
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statsEmbed.addFields(fields).setTimestamp().setFooter({
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text: "CS2 Stats API made by Ayden",
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