cs: update the commanad with new api data

This commit is contained in:
Ayden Jahola 2024-10-07 09:24:11 +01:00
parent d5839f4705
commit 287b64151b
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@ -10,26 +10,15 @@ module.exports = {
.setName("steam_id")
.setDescription("The Steam ID to fetch stats for.")
.setRequired(true)
)
.addStringOption((option) =>
option
.setName("stats_type")
.setDescription("The type of stats to fetch (premier or competitive).")
.setRequired(true)
.addChoices(
{ name: "Premier", value: "premier" },
{ name: "Competitive", value: "competitive" }
)
),
async execute(interaction) {
const steamId = interaction.options.getString("steam_id");
const statsType = interaction.options.getString("stats_type");
const apiUrl = process.env.TRACKER_API_URL;
const apiKey = process.env.TRACKER_API_KEY;
const url = `https://${apiUrl}/cs2/player/${steamId}/${statsType}`;
const url = `https://${apiUrl}/cs2/player/${steamId}`;
try {
await interaction.deferReply();
@ -44,60 +33,85 @@ module.exports = {
const statsEmbed = new EmbedBuilder()
.setColor("#ff4500")
.setTitle(`CS2 Stats for Steam ID: ${data.steam_id} (${statsType})`);
const rankField = {
name:
statsType === "competitive"
? "🏆 Highest Rank (All maps)"
: "🏆 Current Rank",
value: data.current_rank,
};
.setTitle(`CS2 Stats for Steam ID: ${data.steam_id}`);
const fields = [
{ name: "🎮 Steam Name", value: data.player_name },
rankField,
{ name: "🎮 Steam Name", value: data.player_name || "N/A" },
{ name: "⏳ Hours Played", value: `${data.hours_played}h` },
{ name: "🎮 Kills", value: `${data.kills}` },
{ name: "📈 K/D Ratio", value: `${data.kd_ratio}` },
{ name: "🏅 Total Deaths", value: `${data.total_deaths}` },
{ name: "🏅 Wins", value: `${data.total_wins}` },
{ name: "⚔️ Total Damage Done", value: `${data.total_damage_done}` },
{ name: "💰 Total Money Earned", value: `${data.total_money_earned}` },
{ name: "🏆 Total MVPs", value: `${data.total_mvps}` },
];
// Adding additional fields dynamically
const additionalFields = [
{
name: "⏳ Hours Played",
value: `${data.hours_played}h`,
name: "Total Planted Bombs",
value: `${data.total_planted_bombs}`,
inline: true,
},
{
name: "🎮 Matches Played",
value: `${data.matches_played}`,
name: "Total Defused Bombs",
value: `${data.total_defused_bombs}`,
inline: true,
},
{
name: "🏅 Wins",
value: `${data.wins}`,
name: "Total Weapons Donated",
value: `${data.total_weapons_donated}`,
inline: true,
},
{
name: "📊 Win Percentage",
value: `${data.win_percentage}%`,
name: "Total Rounds Played",
value: `${data.total_rounds_played}`,
inline: true,
},
{
name: "⚔️ Kills",
value: `${data.kills}`,
name: "Total Domination Overkills",
value: `${data.total_domination_overkills}`,
inline: true,
},
{
name: "📈 K/D Ratio",
value: `${data.kd_ratio}`,
name: "Total Revenges",
value: `${data.total_revenges}`,
inline: true,
},
{
name: "🎯 Headshot Percentage",
value: `${data.headshot_percentage}%`,
name: "Total Kills (AWP)",
value: `${data.total_kills_awp}`,
inline: true,
},
{
name: "💯 Tracker Score",
value: `${data.tracker_score}/1000`,
name: "Total Kills (AK47)",
value: `${data.total_kills_ak47}`,
inline: true,
},
{
name: "Total Kills (Headshot)",
value: `${data.total_kills_headshot}`,
inline: true,
},
{
name: "Total Wins (Pistol Round)",
value: `${data.total_wins_pistolround}`,
inline: true,
},
{
name: "Total Rounds (Dust2)",
value: `${data.total_rounds_map_de_dust2}`,
inline: true,
},
];
// Only add Peak Rank if statsType is not "competitive"
if (statsType !== "competitive") {
fields.splice(1, 0, {
name: "🔝 Peak Rank",
value: data.peak_rank || "N/A",
});
}
// Add each additional field if it exists and its value is greater than 0
additionalFields.forEach((field) => {
if (field.value > 0) {
fields.push(field);
}
});
statsEmbed.addFields(fields).setTimestamp().setFooter({
text: "CS2 Stats API made by Ayden",