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trivia: quick refactor
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commit
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1 changed files with 214 additions and 198 deletions
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@ -10,118 +10,48 @@ const ongoingTrivia = new Set(); // Track users with ongoing trivia
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let lastApiCall = 0;
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module.exports = {
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data: new SlashCommandBuilder()
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.setName("trivia")
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.setDescription("Play a trivia game")
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.addStringOption((option) =>
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option
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.setName("category")
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.setDescription("Choose a trivia category")
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.setRequired(true)
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.addChoices(
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{ name: "General Knowledge", value: "9" },
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{ name: "Video Games", value: "15" },
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{ name: "Anime & Manga", value: "31" },
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{ name: "Computers", value: "18" },
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{ name: "Board Games", value: "16" },
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{ name: "Comics", value: "29" },
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{ name: "Cartoons & Animations", value: "32" },
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{ name: "Film", value: "11" },
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{ name: "Science & Nature", value: "17" },
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{ name: "Animals", value: "27" },
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{ name: "Music", value: "12" },
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{ name: "History", value: "23" },
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{ name: "Geography", value: "22" },
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{ name: "Mythology", value: "20" }
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)
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),
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async execute(interaction, client) {
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const userId = interaction.user.id;
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const username = interaction.user.username;
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const guild = interaction.guild;
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const timeLimit = 30000; // Time limit for answering in milliseconds
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// Check if the user already has an ongoing trivia game
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if (ongoingTrivia.has(userId)) {
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return interaction.reply({
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content:
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"You already have an ongoing trivia game. Please finish it before starting a new one.",
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ephemeral: true, // Only visible to the user
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});
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}
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// Add the user to the set of active trivia players
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ongoingTrivia.add(userId);
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const CATEGORY_MAP = {
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15: "Video Games",
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31: "Anime & Manga",
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18: "Computers",
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16: "Board Games",
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29: "Comics",
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32: "Cartoons & Animations",
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11: "Film",
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9: "General Knowledge",
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17: "Science & Nature",
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27: "Animals",
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12: "Music",
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23: "History",
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22: "Geography",
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20: "Mythology",
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};
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const fetchTriviaQuestion = async (categoryId, categoryName) => {
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try {
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const categoryId = interaction.options.getString("category");
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const categoryName = (() => {
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switch (categoryId) {
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case "15":
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return "Video Games";
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case "31":
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return "Anime & Manga";
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case "18":
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return "Computers";
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case "16":
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return "Board Games";
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case "29":
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return "Comics";
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case "32":
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return "Cartoons & Animations";
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case "11":
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return "Film";
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case "9":
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return "General Knowledge";
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case "17":
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return "Science & Nature";
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case "27":
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return "Animals";
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case "12":
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return "Music";
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case "23":
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return "History";
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case "22":
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return "Geography";
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case "20":
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return "Mythology";
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default:
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return "Video Games";
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}
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})()
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.replace(/[^a-zA-Z0-9 &]/g, "")
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.trim(); // Remove special characters and trim the category name for MongoDB query purposes in the Emebed title
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// Fetch a trivia question from the cache or the API
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let triviaQuestion = await TriviaQuestion.findOne({
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last_served: { $lt: new Date(Date.now() - QUESTION_EXPIRY) }, // Fetch questions not served recently
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category: categoryName, // Filter by category
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last_served: { $lt: new Date(Date.now() - QUESTION_EXPIRY) },
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category: categoryName,
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}).sort({ last_served: 1 });
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if (!triviaQuestion || Date.now() - lastApiCall >= API_INTERVAL) {
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// Fetch a new trivia question from OTDB
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const response = await axios.get(
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`https://opentdb.com/api.php?amount=1&category=${categoryId}`
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);
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triviaQuestion = response.data.results[0];
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lastApiCall = Date.now();
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// Save the new trivia question to MongoDB
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await TriviaQuestion.create({
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question: decode(triviaQuestion.question),
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correct_answer: decode(triviaQuestion.correct_answer),
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incorrect_answers: triviaQuestion.incorrect_answers.map(decode),
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category: categoryName, // Include the category
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last_served: null, // Initially not served
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category: categoryName,
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last_served: null,
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});
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// Fetch the newly created question
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triviaQuestion = await TriviaQuestion.findOne({
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question: decode(triviaQuestion.question),
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category: categoryName, // Filter by category
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category: categoryName,
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});
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}
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@ -130,31 +60,21 @@ module.exports = {
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await triviaQuestion.save();
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}
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const question = decode(triviaQuestion.question);
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const correctAnswer = decode(triviaQuestion.correct_answer);
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const incorrectAnswers = triviaQuestion.incorrect_answers.map(decode);
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let allAnswers = [...incorrectAnswers, correctAnswer];
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// Declare answerMap before any conditions
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let answerMap = {};
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// Handle True/False questions specifically
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if (triviaQuestion.type === "boolean") {
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// Always keep "True" as option 1 and "False" as option 2
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answerMap = { 1: "True", 2: "False" };
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} else {
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// Shuffle answers for other types of questions
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allAnswers = allAnswers.sort(() => Math.random() - 0.5);
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// Assign the map without redeclaring
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answerMap = allAnswers.reduce((map, answer, index) => {
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map[index + 1] = answer;
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return map;
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}, {});
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return triviaQuestion;
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} catch (error) {
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console.error("Error fetching or saving trivia question:", error);
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throw new Error("Error fetching trivia question");
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}
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};
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// Create an embed with the trivia question and numbered options
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const triviaEmbed = new EmbedBuilder()
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const createTriviaEmbed = (
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categoryName,
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question,
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answerMap,
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guild,
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timeLimit
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) => {
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return new EmbedBuilder()
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.setColor("#0099ff")
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.setTitle(`${categoryName} Trivia Question`)
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.setDescription(question)
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@ -170,12 +90,19 @@ module.exports = {
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text: `${guild.name} | Answer within ${timeLimit / 1000} seconds`,
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iconURL: guild.iconURL(),
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});
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};
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await interaction.reply({
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embeds: [triviaEmbed],
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});
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// Create a message collector specific to the user
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const handleAnswerCollection = async (
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interaction,
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triviaQuestion,
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answerMap,
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correctAnswer,
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allAnswers,
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timeLimit,
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userId,
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username
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) => {
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try {
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const answerFilter = (response) => {
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const userInput = response.content.trim();
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const userAnswerNumber = parseInt(userInput, 10);
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@ -184,7 +111,6 @@ module.exports = {
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(answerMap[userAnswerNumber] &&
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answerMap[userAnswerNumber] === correctAnswer);
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// Check if the input is a number within valid range or a text that matches one of the options
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return (
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response.author.id === userId &&
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(userAnswerText || (userAnswerNumber >= 1 && userAnswerNumber <= 4))
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@ -198,17 +124,16 @@ module.exports = {
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});
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answerCollector.on("collect", async (message) => {
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try {
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const userInput = message.content.trim();
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const userAnswerNumber = parseInt(userInput, 10);
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const userAnswer = answerMap[userAnswerNumber] || userInput;
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let resultMessage = "Incorrect! Better luck next time.";
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let resultMessage =
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userAnswer === correctAnswer
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? "Correct!"
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: "Incorrect! Better luck next time.";
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if (userAnswer === correctAnswer) {
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resultMessage = "Correct!";
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}
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// Update leaderboard
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let userScore = await Leaderboard.findOne({ userId });
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if (!userScore) {
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userScore = new Leaderboard({
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@ -229,8 +154,15 @@ module.exports = {
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`${resultMessage} <@${userId}> You've answered ${userScore.correctAnswers} questions correctly out of ${userScore.gamesPlayed} games.`
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);
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// Remove user from the ongoing trivia set once the game is finished
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ongoingTrivia.delete(userId);
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} catch (error) {
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console.error("Error processing collected answer:", error);
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await interaction.followUp({
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content: "There was an error processing your answer.",
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ephemeral: true,
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});
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ongoingTrivia.delete(userId);
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}
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});
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answerCollector.on("end", (collected, reason) => {
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@ -238,22 +170,106 @@ module.exports = {
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interaction.followUp(
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`<@${userId}> Time's up! You didn't answer in time.`
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);
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// Remove user from the ongoing trivia set when the game times out
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ongoingTrivia.delete(userId);
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}
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});
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} catch (error) {
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console.error("Error fetching trivia question:", error);
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console.error("Error handling answer collection:", error);
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await interaction.followUp({
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content: "There was an error handling your response.",
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ephemeral: true,
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});
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ongoingTrivia.delete(userId);
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}
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};
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// Inform the user about the error and let them retry
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module.exports = {
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data: new SlashCommandBuilder()
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.setName("trivia")
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.setDescription("Play a trivia game")
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.addStringOption((option) =>
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option
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.setName("category")
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.setDescription("Choose a trivia category")
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.setRequired(true)
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.addChoices(
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...Object.entries(CATEGORY_MAP).map(([value, name]) => ({
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name,
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value,
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}))
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)
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),
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async execute(interaction, client) {
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const userId = interaction.user.id;
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const username = interaction.user.username;
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const guild = interaction.guild;
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const timeLimit = 30000; // Time limit for answering in milliseconds
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if (ongoingTrivia.has(userId)) {
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return interaction.reply({
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content:
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"You already have an ongoing trivia game. Please finish it before starting a new one.",
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ephemeral: true,
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});
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}
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ongoingTrivia.add(userId);
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try {
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const categoryId = interaction.options.getString("category");
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const categoryName = CATEGORY_MAP[categoryId] || "Video Games";
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const triviaQuestion = await fetchTriviaQuestion(
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categoryId,
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categoryName
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);
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if (!triviaQuestion) throw new Error("Failed to fetch trivia question");
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const question = decode(triviaQuestion.question);
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const correctAnswer = decode(triviaQuestion.correct_answer);
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const incorrectAnswers = triviaQuestion.incorrect_answers.map(decode);
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let allAnswers = [...incorrectAnswers, correctAnswer];
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let answerMap = {};
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if (triviaQuestion.type === "boolean") {
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answerMap = { 1: "True", 2: "False" };
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} else {
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allAnswers = allAnswers.sort(() => Math.random() - 0.5);
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answerMap = allAnswers.reduce((map, answer, index) => {
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map[index + 1] = answer;
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return map;
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}, {});
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}
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const triviaEmbed = createTriviaEmbed(
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categoryName,
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question,
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answerMap,
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guild,
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timeLimit
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);
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await interaction.reply({ embeds: [triviaEmbed] });
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await handleAnswerCollection(
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interaction,
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triviaQuestion,
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answerMap,
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correctAnswer,
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allAnswers,
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timeLimit,
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userId,
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username
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);
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} catch (error) {
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console.error("Error executing trivia command:", error);
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await interaction.reply({
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content:
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"Trivia API hit the rate limit. Please try again in 5 seconds.",
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ephemeral: true,
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});
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// Remove the user from the ongoing trivia set in case of an error
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ongoingTrivia.delete(userId);
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}
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},
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