trivia: quick refactor

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Ayden Jahola 2024-09-06 02:11:06 +01:00
parent 04254e660c
commit d38b9e531a
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@ -10,118 +10,48 @@ const ongoingTrivia = new Set(); // Track users with ongoing trivia
let lastApiCall = 0;
module.exports = {
data: new SlashCommandBuilder()
.setName("trivia")
.setDescription("Play a trivia game")
.addStringOption((option) =>
option
.setName("category")
.setDescription("Choose a trivia category")
.setRequired(true)
.addChoices(
{ name: "General Knowledge", value: "9" },
{ name: "Video Games", value: "15" },
{ name: "Anime & Manga", value: "31" },
{ name: "Computers", value: "18" },
{ name: "Board Games", value: "16" },
{ name: "Comics", value: "29" },
{ name: "Cartoons & Animations", value: "32" },
{ name: "Film", value: "11" },
{ name: "Science & Nature", value: "17" },
{ name: "Animals", value: "27" },
{ name: "Music", value: "12" },
{ name: "History", value: "23" },
{ name: "Geography", value: "22" },
{ name: "Mythology", value: "20" }
)
),
async execute(interaction, client) {
const userId = interaction.user.id;
const username = interaction.user.username;
const guild = interaction.guild;
const timeLimit = 30000; // Time limit for answering in milliseconds
// Check if the user already has an ongoing trivia game
if (ongoingTrivia.has(userId)) {
return interaction.reply({
content:
"You already have an ongoing trivia game. Please finish it before starting a new one.",
ephemeral: true, // Only visible to the user
});
}
// Add the user to the set of active trivia players
ongoingTrivia.add(userId);
const CATEGORY_MAP = {
15: "Video Games",
31: "Anime & Manga",
18: "Computers",
16: "Board Games",
29: "Comics",
32: "Cartoons & Animations",
11: "Film",
9: "General Knowledge",
17: "Science & Nature",
27: "Animals",
12: "Music",
23: "History",
22: "Geography",
20: "Mythology",
};
const fetchTriviaQuestion = async (categoryId, categoryName) => {
try {
const categoryId = interaction.options.getString("category");
const categoryName = (() => {
switch (categoryId) {
case "15":
return "Video Games";
case "31":
return "Anime & Manga";
case "18":
return "Computers";
case "16":
return "Board Games";
case "29":
return "Comics";
case "32":
return "Cartoons & Animations";
case "11":
return "Film";
case "9":
return "General Knowledge";
case "17":
return "Science & Nature";
case "27":
return "Animals";
case "12":
return "Music";
case "23":
return "History";
case "22":
return "Geography";
case "20":
return "Mythology";
default:
return "Video Games";
}
})()
.replace(/[^a-zA-Z0-9 &]/g, "")
.trim(); // Remove special characters and trim the category name for MongoDB query purposes in the Emebed title
// Fetch a trivia question from the cache or the API
let triviaQuestion = await TriviaQuestion.findOne({
last_served: { $lt: new Date(Date.now() - QUESTION_EXPIRY) }, // Fetch questions not served recently
category: categoryName, // Filter by category
last_served: { $lt: new Date(Date.now() - QUESTION_EXPIRY) },
category: categoryName,
}).sort({ last_served: 1 });
if (!triviaQuestion || Date.now() - lastApiCall >= API_INTERVAL) {
// Fetch a new trivia question from OTDB
const response = await axios.get(
`https://opentdb.com/api.php?amount=1&category=${categoryId}`
);
triviaQuestion = response.data.results[0];
lastApiCall = Date.now();
// Save the new trivia question to MongoDB
await TriviaQuestion.create({
question: decode(triviaQuestion.question),
correct_answer: decode(triviaQuestion.correct_answer),
incorrect_answers: triviaQuestion.incorrect_answers.map(decode),
category: categoryName, // Include the category
last_served: null, // Initially not served
category: categoryName,
last_served: null,
});
// Fetch the newly created question
triviaQuestion = await TriviaQuestion.findOne({
question: decode(triviaQuestion.question),
category: categoryName, // Filter by category
category: categoryName,
});
}
@ -130,31 +60,21 @@ module.exports = {
await triviaQuestion.save();
}
const question = decode(triviaQuestion.question);
const correctAnswer = decode(triviaQuestion.correct_answer);
const incorrectAnswers = triviaQuestion.incorrect_answers.map(decode);
let allAnswers = [...incorrectAnswers, correctAnswer];
// Declare answerMap before any conditions
let answerMap = {};
// Handle True/False questions specifically
if (triviaQuestion.type === "boolean") {
// Always keep "True" as option 1 and "False" as option 2
answerMap = { 1: "True", 2: "False" };
} else {
// Shuffle answers for other types of questions
allAnswers = allAnswers.sort(() => Math.random() - 0.5);
// Assign the map without redeclaring
answerMap = allAnswers.reduce((map, answer, index) => {
map[index + 1] = answer;
return map;
}, {});
return triviaQuestion;
} catch (error) {
console.error("Error fetching or saving trivia question:", error);
throw new Error("Error fetching trivia question");
}
};
// Create an embed with the trivia question and numbered options
const triviaEmbed = new EmbedBuilder()
const createTriviaEmbed = (
categoryName,
question,
answerMap,
guild,
timeLimit
) => {
return new EmbedBuilder()
.setColor("#0099ff")
.setTitle(`${categoryName} Trivia Question`)
.setDescription(question)
@ -170,12 +90,19 @@ module.exports = {
text: `${guild.name} | Answer within ${timeLimit / 1000} seconds`,
iconURL: guild.iconURL(),
});
};
await interaction.reply({
embeds: [triviaEmbed],
});
// Create a message collector specific to the user
const handleAnswerCollection = async (
interaction,
triviaQuestion,
answerMap,
correctAnswer,
allAnswers,
timeLimit,
userId,
username
) => {
try {
const answerFilter = (response) => {
const userInput = response.content.trim();
const userAnswerNumber = parseInt(userInput, 10);
@ -184,7 +111,6 @@ module.exports = {
(answerMap[userAnswerNumber] &&
answerMap[userAnswerNumber] === correctAnswer);
// Check if the input is a number within valid range or a text that matches one of the options
return (
response.author.id === userId &&
(userAnswerText || (userAnswerNumber >= 1 && userAnswerNumber <= 4))
@ -198,17 +124,16 @@ module.exports = {
});
answerCollector.on("collect", async (message) => {
try {
const userInput = message.content.trim();
const userAnswerNumber = parseInt(userInput, 10);
const userAnswer = answerMap[userAnswerNumber] || userInput;
let resultMessage = "Incorrect! Better luck next time.";
let resultMessage =
userAnswer === correctAnswer
? "Correct!"
: "Incorrect! Better luck next time.";
if (userAnswer === correctAnswer) {
resultMessage = "Correct!";
}
// Update leaderboard
let userScore = await Leaderboard.findOne({ userId });
if (!userScore) {
userScore = new Leaderboard({
@ -229,8 +154,15 @@ module.exports = {
`${resultMessage} <@${userId}> You've answered ${userScore.correctAnswers} questions correctly out of ${userScore.gamesPlayed} games.`
);
// Remove user from the ongoing trivia set once the game is finished
ongoingTrivia.delete(userId);
} catch (error) {
console.error("Error processing collected answer:", error);
await interaction.followUp({
content: "There was an error processing your answer.",
ephemeral: true,
});
ongoingTrivia.delete(userId);
}
});
answerCollector.on("end", (collected, reason) => {
@ -238,22 +170,106 @@ module.exports = {
interaction.followUp(
`<@${userId}> Time's up! You didn't answer in time.`
);
// Remove user from the ongoing trivia set when the game times out
ongoingTrivia.delete(userId);
}
});
} catch (error) {
console.error("Error fetching trivia question:", error);
console.error("Error handling answer collection:", error);
await interaction.followUp({
content: "There was an error handling your response.",
ephemeral: true,
});
ongoingTrivia.delete(userId);
}
};
// Inform the user about the error and let them retry
module.exports = {
data: new SlashCommandBuilder()
.setName("trivia")
.setDescription("Play a trivia game")
.addStringOption((option) =>
option
.setName("category")
.setDescription("Choose a trivia category")
.setRequired(true)
.addChoices(
...Object.entries(CATEGORY_MAP).map(([value, name]) => ({
name,
value,
}))
)
),
async execute(interaction, client) {
const userId = interaction.user.id;
const username = interaction.user.username;
const guild = interaction.guild;
const timeLimit = 30000; // Time limit for answering in milliseconds
if (ongoingTrivia.has(userId)) {
return interaction.reply({
content:
"You already have an ongoing trivia game. Please finish it before starting a new one.",
ephemeral: true,
});
}
ongoingTrivia.add(userId);
try {
const categoryId = interaction.options.getString("category");
const categoryName = CATEGORY_MAP[categoryId] || "Video Games";
const triviaQuestion = await fetchTriviaQuestion(
categoryId,
categoryName
);
if (!triviaQuestion) throw new Error("Failed to fetch trivia question");
const question = decode(triviaQuestion.question);
const correctAnswer = decode(triviaQuestion.correct_answer);
const incorrectAnswers = triviaQuestion.incorrect_answers.map(decode);
let allAnswers = [...incorrectAnswers, correctAnswer];
let answerMap = {};
if (triviaQuestion.type === "boolean") {
answerMap = { 1: "True", 2: "False" };
} else {
allAnswers = allAnswers.sort(() => Math.random() - 0.5);
answerMap = allAnswers.reduce((map, answer, index) => {
map[index + 1] = answer;
return map;
}, {});
}
const triviaEmbed = createTriviaEmbed(
categoryName,
question,
answerMap,
guild,
timeLimit
);
await interaction.reply({ embeds: [triviaEmbed] });
await handleAnswerCollection(
interaction,
triviaQuestion,
answerMap,
correctAnswer,
allAnswers,
timeLimit,
userId,
username
);
} catch (error) {
console.error("Error executing trivia command:", error);
await interaction.reply({
content:
"Trivia API hit the rate limit. Please try again in 5 seconds.",
ephemeral: true,
});
// Remove the user from the ongoing trivia set in case of an error
ongoingTrivia.delete(userId);
}
},