add economy system

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Ayden Jahola 2024-10-26 03:40:13 +01:00
parent 9453225b23
commit fc46176044
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const { SlashCommandBuilder, EmbedBuilder } = require("discord.js");
const UserEconomy = require("../../models/UserEconomy");
module.exports = {
data: new SlashCommandBuilder()
.setName("balance")
.setDescription("Check your balance"),
async execute(interaction) {
const { user, guild } = interaction;
let userEconomy = await UserEconomy.findOne({
userId: user.id,
guildId: guild.id,
});
if (!userEconomy) {
userEconomy = await UserEconomy.create({
userId: user.id,
guildId: guild.id,
});
}
const embed = new EmbedBuilder()
.setColor("#0099ff")
.setTitle(`${user.username}'s Balance`)
.setDescription(`You have **${userEconomy.balance}** coins.`)
.setTimestamp()
.setFooter({
text: `Requested by ${user.username}`,
iconURL: user.displayAvatarURL(),
});
await interaction.reply({ embeds: [embed] });
},
};

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commands/economy/daily.js Normal file
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const { SlashCommandBuilder, EmbedBuilder } = require("discord.js");
const UserEconomy = require("../../models/UserEconomy");
module.exports = {
data: new SlashCommandBuilder()
.setName("daily")
.setDescription("Claim your daily reward"),
async execute(interaction) {
const { user, guild } = interaction;
const dailyReward = 100;
const oneDay = 24 * 60 * 60 * 1000;
let userEconomy = await UserEconomy.findOne({
userId: user.id,
guildId: guild.id,
});
if (!userEconomy) {
userEconomy = await UserEconomy.create({
userId: user.id,
guildId: guild.id,
});
}
const now = new Date();
if (userEconomy.lastDaily && now - userEconomy.lastDaily < oneDay) {
const remainingTime =
new Date(userEconomy.lastDaily.getTime() + oneDay) - now;
const hours = Math.floor((remainingTime / (1000 * 60 * 60)) % 24);
const minutes = Math.floor((remainingTime / (1000 * 60)) % 60);
const seconds = Math.floor((remainingTime / 1000) % 60);
const errorEmbed = new EmbedBuilder()
.setColor("#ff0000")
.setTitle("Daily Reward Claim")
.setDescription(
`You have already claimed your daily reward today. Come back in **${hours}h ${minutes}m ${seconds}s**!`
)
.setFooter({
text: `Requested in ${guild.name}`,
iconURL: guild.iconURL() || null,
});
await interaction.reply({ embeds: [errorEmbed] });
return;
}
userEconomy.balance += dailyReward;
userEconomy.lastDaily = now;
await userEconomy.save();
const successEmbed = new EmbedBuilder()
.setColor("#00ff00")
.setTitle("Daily Reward Claimed!")
.setDescription(
`You claimed your daily reward of **${dailyReward}** coins!`
)
.addFields({
name: "Total Balance",
value: `You now have **${userEconomy.balance}** coins.`,
inline: true,
})
.setTimestamp()
.setFooter({
text: `Requested by ${user.username}`,
iconURL: user.displayAvatarURL(),
});
await interaction.reply({ embeds: [successEmbed] });
},
};

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const { SlashCommandBuilder, EmbedBuilder } = require("discord.js");
const UserInventory = require("../../models/UserInventory");
const ShopItem = require("../../models/ShopItem");
module.exports = {
data: new SlashCommandBuilder()
.setName("inventory")
.setDescription("View your inventory"),
async execute(interaction) {
const { user, guild } = interaction;
const inventory = await UserInventory.find({
userId: user.id,
guildId: guild.id,
});
if (inventory.length === 0) {
const emptyEmbed = new EmbedBuilder()
.setColor("#ff0000")
.setTitle("Inventory")
.setDescription("Your inventory is empty.")
.setFooter({
text: `Requested in ${guild.name}`,
iconURL: guild.iconURL() || null,
});
await interaction.reply({ embeds: [emptyEmbed] });
return;
}
const itemDetails = await Promise.all(
inventory.map(async (item) => {
const shopItem = await ShopItem.findOne({ itemId: item.itemId });
if (item.quantity > 0) {
return `${shopItem.name} (x${item.quantity})`;
}
return null;
})
);
const filteredItemDetails = itemDetails.filter((detail) => detail !== null);
if (filteredItemDetails.length === 0) {
const noItemsEmbed = new EmbedBuilder()
.setColor("#ff0000")
.setTitle("Inventory")
.setDescription("Your inventory is empty.")
.setFooter({
text: `Requested in ${guild.name}`,
iconURL: guild.iconURL() || null,
});
await interaction.reply({ embeds: [noItemsEmbed] });
return;
}
const inventoryEmbed = new EmbedBuilder()
.setColor("#00ff00")
.setTitle(`${user.username}'s Inventory`)
.setDescription(filteredItemDetails.join("\n"))
.setTimestamp()
.setFooter({
text: `Requested by ${user.username}`,
iconURL: user.displayAvatarURL(),
});
await interaction.reply({ embeds: [inventoryEmbed] });
},
};

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commands/economy/shop.js Normal file
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const { SlashCommandBuilder, EmbedBuilder } = require("discord.js");
const ShopItem = require("../../models/ShopItem");
const UserEconomy = require("../../models/UserEconomy");
const UserInventory = require("../../models/UserInventory");
module.exports = {
data: new SlashCommandBuilder()
.setName("shop")
.setDescription("View the shop and buy items")
.addStringOption((option) =>
option.setName("item").setDescription("The ID of the item to buy")
),
async execute(interaction) {
const { user, guild } = interaction;
const itemId = interaction.options.getString("item");
if (!itemId) {
const items = await ShopItem.find();
const itemDescriptions = items.map(
(item) => `**${item.itemId}**: ${item.name} - **${item.price}** coins`
);
const shopEmbed = new EmbedBuilder()
.setColor("#00bfff")
.setTitle("🛒 Shop Items")
.setDescription(
itemDescriptions.length > 0
? itemDescriptions.join("\n")
: "No items available at the moment."
)
.setFooter({
text: `Requested in ${guild.name}`,
iconURL: guild.iconURL() || null,
});
await interaction.reply({ embeds: [shopEmbed] });
return;
}
const shopItem = await ShopItem.findOne({ itemId });
if (!shopItem) {
const notFoundEmbed = new EmbedBuilder()
.setColor("#ff0000")
.setTitle("❌ Item Not Found")
.setDescription("The specified item could not be found in the shop.")
.setFooter({
text: `Requested in ${guild.name}`,
iconURL: guild.iconURL() || null,
});
await interaction.reply({ embeds: [notFoundEmbed] });
return;
}
const userEconomy = await UserEconomy.findOne({
userId: user.id,
guildId: guild.id,
});
if (!userEconomy || userEconomy.balance < shopItem.price) {
const insufficientFundsEmbed = new EmbedBuilder()
.setColor("#ff0000")
.setTitle("💸 Insufficient Funds")
.setDescription("You don't have enough coins to purchase this item.")
.setFooter({
text: `Requested in ${guild.name}`,
iconURL: guild.iconURL() || null,
});
await interaction.reply({ embeds: [insufficientFundsEmbed] });
return;
}
userEconomy.balance -= shopItem.price;
await userEconomy.save();
let userInventory = await UserInventory.findOne({
userId: user.id,
guildId: guild.id,
itemId,
});
if (userInventory) {
userInventory.quantity += 1;
} else {
userInventory = new UserInventory({
userId: user.id,
guildId: guild.id,
itemId,
quantity: 1,
});
}
await userInventory.save();
const successEmbed = new EmbedBuilder()
.setColor("#00ff00")
.setTitle("🎉 Purchase Successful")
.setDescription(
`You've successfully purchased **${shopItem.name}** for **${shopItem.price}** coins!`
)
.setTimestamp()
.setFooter({
text: `Requested by ${user.username}`,
iconURL: user.displayAvatarURL(),
});
await interaction.reply({ embeds: [successEmbed] });
},
};

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commands/economy/trade.js Normal file
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const { SlashCommandBuilder } = require("discord.js");
const UserInventory = require("../../models/UserInventory");
const UserEconomy = require("../../models/UserEconomy");
const Trade = require("../../models/Trade");
module.exports = {
data: new SlashCommandBuilder()
.setName("trade")
.setDescription("Trade an item and/or coins with another user")
.addUserOption((option) =>
option
.setName("user")
.setDescription("The user to trade with")
.setRequired(true)
)
.addStringOption((option) =>
option
.setName("item")
.setDescription("The ID of the item to trade")
.setRequired(true)
)
.addIntegerOption((option) =>
option
.setName("quantity")
.setDescription("Quantity of the item to trade")
.setRequired(true)
)
.addIntegerOption((option) =>
option
.setName("coins")
.setDescription("Amount of coins to trade")
.setRequired(false)
),
async execute(interaction) {
const { user, guild } = interaction;
const tradeUser = interaction.options.getUser("user");
const itemId = interaction.options.getString("item");
const quantity = interaction.options.getInteger("quantity");
const coins = interaction.options.getInteger("coins") || 0;
if (tradeUser.id === user.id) {
await interaction.reply("You can't trade items with yourself.");
return;
}
const userInventory = await UserInventory.findOne({
userId: user.id,
guildId: guild.id,
itemId,
});
if (!userInventory || userInventory.quantity < quantity) {
await interaction.reply("You don't have enough of this item to trade.");
return;
}
const tradeUserEconomy = await UserEconomy.findOne({
userId: tradeUser.id,
guildId: guild.id,
});
if (!tradeUserEconomy || tradeUserEconomy.balance < coins) {
await interaction.reply(
`${tradeUser.username} does not have enough coins to trade.`
);
return;
}
const tradeProposal = new Trade({
from: user.id,
to: tradeUser.id,
itemId,
quantity,
coins,
});
await tradeProposal.save();
await interaction.reply({
content: `Trade proposed: You are trading **${quantity}** of **${itemId}** and **${coins}** coins with ${tradeUser.username}.`,
ephemeral: true,
});
await tradeUser.send(
`Trade proposal: You are being offered **${quantity}** of **${itemId}** and **${coins}** coins by ${user.username}. Type \`/accept ${tradeProposal._id}\` to accept or \`/reject ${tradeProposal._id}\` to reject the trade.`
);
},
async accept(interaction) {
const tradeId = interaction.options.getString("tradeId");
const tradeProposal = await Trade.findById(tradeId);
if (!tradeProposal) {
await interaction.reply("Trade not found or already completed.");
return;
}
const { from, to, itemId, quantity, coins } = tradeProposal;
const fromInventory = await UserInventory.findOne({
userId: from,
guildId: interaction.guild.id,
itemId,
});
if (!fromInventory || fromInventory.quantity < quantity) {
await interaction.reply(
"Trade cannot be completed because the item no longer exists in the sender's inventory."
);
return;
}
let toInventory = await UserInventory.findOne({
userId: to,
guildId: interaction.guild.id,
itemId,
});
if (toInventory) {
toInventory.quantity += quantity;
} else {
toInventory = new UserInventory({
userId: to,
guildId: interaction.guild.id,
itemId,
quantity,
});
}
await toInventory.save();
const fromEconomy = await UserEconomy.findOne({
userId: from,
guildId: interaction.guild.id,
});
const toEconomy = await UserEconomy.findOne({
userId: to,
guildId: interaction.guild.id,
});
if (fromEconomy) {
fromEconomy.balance -= coins;
await fromEconomy.save();
}
if (toEconomy) {
toEconomy.balance += coins;
await toEconomy.save();
}
await Trade.deleteOne({ _id: tradeId });
await interaction.reply(
`Trade completed! You traded **${quantity}** of **${itemId}** and **${coins}** coins with ${interaction.user.username}.`
);
},
async reject(interaction) {
const tradeId = interaction.options.getString("tradeId");
const tradeProposal = await Trade.findById(tradeId);
if (!tradeProposal) {
await interaction.reply("Trade not found or already completed.");
return;
}
await Trade.deleteOne({ _id: tradeId });
await interaction.reply(`Trade rejected.`);
},
};

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commands/economy/work.js Normal file
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const { SlashCommandBuilder, EmbedBuilder } = require("discord.js");
const UserEconomy = require("../../models/UserEconomy");
module.exports = {
data: new SlashCommandBuilder()
.setName("work")
.setDescription("Work to earn coins!"),
async execute(interaction) {
const { user, guild } = interaction;
const workReward = 100;
const cooldownTime = 60 * 60 * 1000;
let userEconomy = await UserEconomy.findOne({
userId: user.id,
guildId: guild.id,
});
if (!userEconomy) {
userEconomy = await UserEconomy.create({
userId: user.id,
guildId: guild.id,
lastWork: null,
balance: 0,
});
}
const now = new Date();
if (userEconomy.lastWork && now - userEconomy.lastWork < cooldownTime) {
const remainingTime = cooldownTime - (now - userEconomy.lastWork);
const remainingMinutes = Math.ceil(remainingTime / (60 * 1000));
const cooldownEmbed = new EmbedBuilder()
.setColor("#ff0000")
.setTitle("Cooldown")
.setDescription(
`You need to wait **${remainingMinutes}** minutes before you can work again.`
)
.setFooter({
text: `Requested in ${guild.name}`,
iconURL: guild.iconURL() || null,
});
await interaction.reply({ embeds: [cooldownEmbed] });
return;
}
userEconomy.balance += workReward;
userEconomy.lastWork = now;
await userEconomy.save();
const successEmbed = new EmbedBuilder()
.setColor("#00ff00")
.setTitle("Work Success")
.setDescription(`You worked hard and earned **${workReward}** coins!`)
.addFields({
name: "Total Balance",
value: `${userEconomy.balance} coins`,
inline: true,
})
.setTimestamp()
.setFooter({
text: `Requested by ${user.username}`,
iconURL: user.displayAvatarURL(),
});
await interaction.reply({ embeds: [successEmbed] });
},
};

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@ -10,6 +10,7 @@ const mongoose = require("mongoose");
const fs = require("fs"); const fs = require("fs");
const path = require("path"); const path = require("path");
const ServerSettings = require("./models/ServerSettings"); const ServerSettings = require("./models/ServerSettings");
const seedShopItems = require("./utils/seedShopItems");
const client = new Client({ const client = new Client({
intents: [ intents: [
@ -61,6 +62,9 @@ client.once("ready", async () => {
console.log(`🤖 Logged in as ${client.user.tag}`); console.log(`🤖 Logged in as ${client.user.tag}`);
console.log(`==============================`); console.log(`==============================`);
// Seed the shop items
await seedShopItems();
// Register commands for all existing guilds // Register commands for all existing guilds
const guilds = client.guilds.cache.map((guild) => guild.id); const guilds = client.guilds.cache.map((guild) => guild.id);
for (const guildId of guilds) { for (const guildId of guilds) {

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models/ShopItem.js Normal file
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const mongoose = require("mongoose");
const shopItemSchema = new mongoose.Schema({
itemId: { type: String, required: true, unique: true },
name: { type: String, required: true },
price: { type: Number, required: true },
description: { type: String, required: true },
});
module.exports = mongoose.model("ShopItem", shopItemSchema);

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models/Trade.js Normal file
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const mongoose = require("mongoose");
const tradeSchema = new mongoose.Schema({
from: { type: String, required: true },
to: { type: String, required: true },
itemId: { type: String, required: true },
quantity: { type: Number, required: true },
coins: { type: Number, required: true },
createdAt: { type: Date, default: Date.now, expires: "1d" },
});
module.exports = mongoose.model("Trade", tradeSchema);

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models/UserEconomy.js Normal file
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const mongoose = require("mongoose");
const userEconomySchema = new mongoose.Schema({
userId: { type: String, required: true, unique: true },
guildId: { type: String, required: true },
balance: { type: Number, default: 200 },
lastDaily: { type: Date, default: null },
lastWork: { type: Date, default: null },
});
module.exports = mongoose.model("UserEconomy", userEconomySchema);

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models/UserInventory.js Normal file
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const mongoose = require("mongoose");
const userInventorySchema = new mongoose.Schema({
userId: { type: String, required: true },
guildId: { type: String, required: true },
itemId: { type: String, required: true },
quantity: { type: Number, default: 1 },
});
module.exports = mongoose.model("UserInventory", userInventorySchema);

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utils/seedShopItems.js Normal file
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const ShopItem = require("../models/ShopItem");
async function seedShopItems() {
const items = [
// Valorant Skins
{
itemId: "prime_vandal",
name: "Prime Vandal",
price: 1200,
description:
"A futuristic skin for the Vandal with a sleek design and special effects.",
},
{
itemId: "reaver_vandal",
name: "Reaver Vandal",
price: 1500,
description:
"One of the most popular Vandal skins with a haunting aesthetic and special animations.",
},
{
itemId: "sovereign_ghost",
name: "Sovereign Ghost",
price: 800,
description:
"Golden elegance for the Ghost pistol with unique sound effects.",
},
{
itemId: "araxys_operator",
name: "Araxys Operator",
price: 2000,
description:
"A top-tier sniper skin with alien-like animations and sound effects.",
},
{
itemId: "glitchpop_bulldog",
name: "Glitchpop Bulldog",
price: 900,
description:
"A flashy skin for the Bulldog with vibrant colors and cyberpunk vibe.",
},
// CS2 Skins
{
itemId: "dragon_lore_awp",
name: "AWP Dragon Lore",
price: 2500,
description:
"A legendary skin for the AWP with dragon designs, a rare and coveted item.",
},
{
itemId: "ak47_redline",
name: "AK-47 Redline",
price: 1000,
description:
"A simple yet iconic AK-47 skin with red and black color scheme.",
},
{
itemId: "m4a4_howl",
name: "M4A4 Howl",
price: 2200,
description:
"A rare and valuable skin for the M4A4 with a striking wolf design.",
},
{
itemId: "desert_eagle_kumicho_dragon",
name: "Desert Eagle Kumicho Dragon",
price: 800,
description:
"A Desert Eagle skin with an intricate dragon design and a metallic finish.",
},
{
itemId: "usp_kill_confirmed",
name: "USP-S Kill Confirmed",
price: 1100,
description:
"A detailed skin for the USP-S with a unique comic-style design.",
},
];
for (const item of items) {
await ShopItem.updateOne({ itemId: item.itemId }, item, { upsert: true });
}
console.log("✅ Shop items seeded!");
}
module.exports = seedShopItems;