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45fdb3537f
...
e12591e561
10 changed files with 126 additions and 451 deletions
|
@ -4,7 +4,7 @@ const UserEconomy = require("../../models/UserEconomy");
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module.exports = {
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data: new SlashCommandBuilder()
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.setName("balance")
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.setDescription("Check your balance."),
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.setDescription("Check your balance"),
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async execute(interaction) {
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const { user, guild } = interaction;
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@ -18,20 +18,18 @@ module.exports = {
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userEconomy = await UserEconomy.create({
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userId: user.id,
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guildId: guild.id,
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balance: 0,
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});
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}
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const embed = new EmbedBuilder()
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.setColor("#0099ff")
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.setTitle(`${user.username}'s Balance`)
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.setDescription(`Your balance: **${userEconomy.balance}** coins.`)
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.setDescription(`You have **${userEconomy.balance}** coins.`)
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.setTimestamp()
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.setFooter({
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text: `Requested by ${user.username}`,
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iconURL: user.displayAvatarURL(),
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})
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.setTimestamp();
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});
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await interaction.reply({ embeds: [embed] });
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},
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};
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@ -4,13 +4,11 @@ const UserEconomy = require("../../models/UserEconomy");
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module.exports = {
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data: new SlashCommandBuilder()
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.setName("daily")
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.setDescription("Claim your daily reward and start a streak!"),
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.setDescription("Claim your daily reward"),
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async execute(interaction) {
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const { user, guild } = interaction;
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const dailyBaseReward = 100;
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const streakBonus = 10;
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const rareItemChance = 0.1;
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const dailyReward = 100;
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const oneDay = 24 * 60 * 60 * 1000;
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let userEconomy = await UserEconomy.findOne({
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@ -22,13 +20,10 @@ module.exports = {
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userEconomy = await UserEconomy.create({
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userId: user.id,
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guildId: guild.id,
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streak: 0,
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balance: 0,
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});
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}
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const now = new Date();
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if (userEconomy.lastDaily && now - userEconomy.lastDaily < oneDay) {
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const remainingTime =
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new Date(userEconomy.lastDaily.getTime() + oneDay) - now;
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@ -40,50 +35,37 @@ module.exports = {
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.setColor("#ff0000")
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.setTitle("Daily Reward Claim")
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.setDescription(
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`Come back in **${hours}h ${minutes}m ${seconds}s** for your next reward!`
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`You have already claimed your daily reward today. Come back in **${hours}h ${minutes}m ${seconds}s**!`
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)
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.setTimestamp()
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.setFooter({
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text: `Requested by ${user.username}`,
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iconURL: user.displayAvatarURL(),
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text: `Requested in ${guild.name}`,
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iconURL: guild.iconURL() || null,
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});
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await interaction.reply({ embeds: [errorEmbed] });
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return;
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}
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if (userEconomy.lastDaily && now - userEconomy.lastDaily >= oneDay) {
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userEconomy.streak = 0;
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}
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userEconomy.streak += 1;
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const reward = dailyBaseReward + userEconomy.streak * streakBonus;
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userEconomy.balance += dailyReward;
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userEconomy.lastDaily = now;
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userEconomy.balance += reward;
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const rareItemEarned = Math.random() < rareItemChance;
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const rareItemMessage = rareItemEarned
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? "\nYou also found a **rare item** in your reward!"
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: "";
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await userEconomy.save();
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const successEmbed = new EmbedBuilder()
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.setColor("#00ff00")
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.setTitle("Daily Reward Claimed!")
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.setDescription(
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`You've claimed **${reward}** coins and extended your streak!${rareItemMessage}`
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`You claimed your daily reward of **${dailyReward}** coins!`
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)
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.addFields({
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name: "Streak Bonus",
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value: `Current streak: **${userEconomy.streak}** days`,
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name: "Total Balance",
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value: `You now have **${userEconomy.balance}** coins.`,
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inline: true,
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})
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.setTimestamp()
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.setFooter({
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text: `Requested by ${user.username}`,
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iconURL: user.displayAvatarURL(),
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})
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.setTimestamp();
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});
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await interaction.reply({ embeds: [successEmbed] });
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},
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@ -5,10 +5,11 @@ const ShopItem = require("../../models/ShopItem");
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module.exports = {
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data: new SlashCommandBuilder()
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.setName("inventory")
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.setDescription("View your inventory with item rarity"),
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.setDescription("View your inventory"),
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async execute(interaction) {
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const { user, guild } = interaction;
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const inventory = await UserInventory.find({
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userId: user.id,
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guildId: guild.id,
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@ -19,10 +20,9 @@ module.exports = {
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.setColor("#ff0000")
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.setTitle("Inventory")
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.setDescription("Your inventory is empty.")
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.setTimestamp()
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.setFooter({
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text: `Requested by ${user.username}`,
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iconURL: user.displayAvatarURL(),
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text: `Requested in ${guild.name}`,
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iconURL: guild.iconURL() || null,
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});
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await interaction.reply({ embeds: [emptyEmbed] });
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@ -32,17 +32,8 @@ module.exports = {
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const itemDetails = await Promise.all(
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inventory.map(async (item) => {
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const shopItem = await ShopItem.findOne({ itemId: item.itemId });
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if (!shopItem) {
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return null;
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}
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if (item.quantity > 0) {
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return `${shopItem.name} (x${item.quantity}) - **Rarity**: ${
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shopItem.rarity
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} - **Type**: ${shopItem.type} - **Category**: ${
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shopItem.category || "N/A"
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}`;
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return `${shopItem.name} (x${item.quantity})`;
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}
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return null;
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})
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@ -50,12 +41,24 @@ module.exports = {
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const filteredItemDetails = itemDetails.filter((detail) => detail !== null);
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if (filteredItemDetails.length === 0) {
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const noItemsEmbed = new EmbedBuilder()
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.setColor("#ff0000")
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.setTitle("Inventory")
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.setDescription("Your inventory is empty.")
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.setFooter({
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text: `Requested in ${guild.name}`,
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iconURL: guild.iconURL() || null,
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});
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await interaction.reply({ embeds: [noItemsEmbed] });
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return;
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}
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const inventoryEmbed = new EmbedBuilder()
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.setColor("#00ff00")
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.setTitle(`${user.username}'s Inventory`)
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.setDescription(
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filteredItemDetails.join("\n") || "No items in inventory."
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)
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.setDescription(filteredItemDetails.join("\n"))
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.setTimestamp()
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.setFooter({
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text: `Requested by ${user.username}`,
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@ -1,208 +0,0 @@
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const {
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SlashCommandBuilder,
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EmbedBuilder,
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ActionRowBuilder,
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StringSelectMenuBuilder,
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} = require("discord.js");
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const UserInventory = require("../../models/UserInventory");
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const ShopItem = require("../../models/ShopItem");
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const UserEconomy = require("../../models/UserEconomy");
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module.exports = {
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data: new SlashCommandBuilder()
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.setName("sell")
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.setDescription("Sell an item from your inventory."),
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async execute(interaction) {
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const { user, guild } = interaction;
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const userInventory = await UserInventory.find({
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userId: user.id,
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guildId: guild.id,
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});
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if (userInventory.length === 0) {
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const errorEmbed = new EmbedBuilder()
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.setColor("#ff0000")
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.setTitle("🛑 Inventory Empty")
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.setDescription("You have no items in your inventory to sell.")
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.setTimestamp()
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.setFooter({
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text: `Requested by ${user.username}`,
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iconURL: user.displayAvatarURL(),
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});
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await interaction.reply({ embeds: [errorEmbed], ephemeral: false });
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return;
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}
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const selectMenu = new StringSelectMenuBuilder()
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.setCustomId("sell_item")
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.setPlaceholder("Select an item to sell")
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.addOptions(
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userInventory.map((item) => ({
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label: item.itemId,
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value: item.itemId,
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}))
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);
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const row = new ActionRowBuilder().addComponents(selectMenu);
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const promptEmbed = new EmbedBuilder()
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.setColor("#00ffff")
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.setTitle("📦 Select Item to Sell")
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.setDescription(
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"Choose an item from your inventory to sell. The selling price is 50% less than the original item price."
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)
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.setTimestamp()
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.setFooter({
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text: `Requested by ${user.username}`,
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iconURL: user.displayAvatarURL(),
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});
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await interaction.reply({ embeds: [promptEmbed], components: [row] });
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const filter = (i) => {
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return i.user.id === user.id;
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};
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const collector = interaction.channel.createMessageComponentCollector({
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filter,
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time: 15000,
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});
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collector.on("collect", async (i) => {
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if (i.customId === "sell_item") {
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const selectedItemId = i.values[0];
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const selectedItem = userInventory.find(
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(item) => item.itemId === selectedItemId
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);
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const shopItem = await ShopItem.findOne({
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itemId: selectedItemId,
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guildId: guild.id,
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});
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if (!shopItem) {
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await i.reply({
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content: "Item not found in the shop.",
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ephemeral: false,
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});
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return;
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}
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const sellingPrice = Math.floor(shopItem.price / 2);
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const quantityPrompt = new EmbedBuilder()
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.setColor("#ffff00")
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.setTitle(`💰 Selling ${shopItem.name}`)
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.setDescription(
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`How many of **${shopItem.name}** would you like to sell?`
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)
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.addFields({
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name: "Sell Price",
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value: `Each item sells for **${sellingPrice}** coins.`,
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inline: true,
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})
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.setTimestamp()
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.setFooter({
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text: `Requested by ${user.username}`,
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iconURL: user.displayAvatarURL(),
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});
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await i.reply({ embeds: [quantityPrompt], ephemeral: false });
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const quantityFilter = (response) => {
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return (
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response.author.id === user.id &&
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!isNaN(response.content) &&
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response.content > 0
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);
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};
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const quantityCollector = interaction.channel.createMessageCollector({
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filter: quantityFilter,
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time: 15000,
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});
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quantityCollector.on("collect", async (response) => {
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const quantityToSell = parseInt(response.content);
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if (quantityToSell > selectedItem.quantity) {
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await response.reply({
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content: `You do not have enough **${shopItem.name}** to sell!`,
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ephemeral: false,
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});
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return;
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}
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let userEconomy = await UserEconomy.findOne({
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userId: user.id,
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guildId: guild.id,
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});
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if (!userEconomy) {
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userEconomy = await UserEconomy.create({
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userId: user.id,
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guildId: guild.id,
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balance: 0,
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});
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}
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userEconomy.balance += sellingPrice * quantityToSell;
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await userEconomy.save();
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selectedItem.quantity -= quantityToSell;
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if (selectedItem.quantity === 0) {
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await UserInventory.deleteOne({
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userId: user.id,
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itemId: selectedItemId,
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});
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} else {
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await selectedItem.save();
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}
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const successEmbed = new EmbedBuilder()
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.setColor("#00ff00")
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.setTitle("🎉 Item Sold!")
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.setDescription(
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`You sold **${quantityToSell}** of **${shopItem.name}** for **${
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sellingPrice * quantityToSell
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}** coins!`
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)
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.addFields({
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name: "New Balance",
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value: `${userEconomy.balance} coins`,
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inline: true,
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})
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.setFooter({
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text: `Requested by ${user.username}`,
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iconURL: user.displayAvatarURL(),
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})
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.setTimestamp();
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await response.reply({ embeds: [successEmbed], ephemeral: false });
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quantityCollector.stop();
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});
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quantityCollector.on("end", async (collected) => {
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if (collected.size === 0) {
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await i.followUp({
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content: "You did not respond in time to sell the item.",
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ephemeral: false,
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});
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}
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});
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}
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});
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collector.on("end", async (collected) => {
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if (collected.size === 0) {
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await interaction.followUp({
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content: "You did not select an item in time.",
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ephemeral: false,
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});
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}
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});
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},
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};
|
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@ -6,119 +6,96 @@ const UserInventory = require("../../models/UserInventory");
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module.exports = {
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data: new SlashCommandBuilder()
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.setName("shop")
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.setDescription("Browse the shop for items with rarity and discounts!")
|
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.setDescription("View the shop and buy items")
|
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.addStringOption((option) =>
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option
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.setName("item")
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.setDescription("The item you want to buy (use item name)")
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.setRequired(false)
|
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option.setName("item").setDescription("The ID of the item to buy")
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),
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async execute(interaction) {
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const { user, guild } = interaction;
|
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const discountChance = 0.3;
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const itemName = interaction.options.getString("item");
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const itemId = interaction.options.getString("item");
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const items = await ShopItem.find({ guildId: guild.id });
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if (items.length === 0) {
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const emptyEmbed = new EmbedBuilder()
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.setColor("#ff0000")
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.setTitle("🛒 Shop Items")
|
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.setDescription("No items in the shop currently.")
|
||||
.setTimestamp()
|
||||
.setFooter({
|
||||
text: `Requested by ${user.username}`,
|
||||
iconURL: user.displayAvatarURL(),
|
||||
});
|
||||
|
||||
await interaction.reply({ embeds: [emptyEmbed] });
|
||||
return;
|
||||
}
|
||||
|
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if (itemName) {
|
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const item = items.find(
|
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(item) => item.name.toLowerCase() === itemName.toLowerCase()
|
||||
if (!itemId) {
|
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const items = await ShopItem.find();
|
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const itemDescriptions = items.map(
|
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(item) => `**${item.itemId}**: ${item.name} - **${item.price}** coins`
|
||||
);
|
||||
if (!item) {
|
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await interaction.reply({
|
||||
content: "Item not found in the shop!",
|
||||
ephemeral: false,
|
||||
|
||||
const shopEmbed = new EmbedBuilder()
|
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.setColor("#00bfff")
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||||
.setTitle("🛒 Shop Items")
|
||||
.setDescription(
|
||||
itemDescriptions.length > 0
|
||||
? itemDescriptions.join("\n")
|
||||
: "No items available at the moment."
|
||||
)
|
||||
.setFooter({
|
||||
text: `Requested in ${guild.name}`,
|
||||
iconURL: guild.iconURL() || null,
|
||||
});
|
||||
|
||||
await interaction.reply({ embeds: [shopEmbed] });
|
||||
return;
|
||||
}
|
||||
|
||||
let userEconomy = await UserEconomy.findOne({
|
||||
userId: user.id,
|
||||
guildId: guild.id,
|
||||
});
|
||||
if (!userEconomy) {
|
||||
userEconomy = await UserEconomy.create({
|
||||
userId: user.id,
|
||||
guildId: guild.id,
|
||||
const shopItem = await ShopItem.findOne({ itemId });
|
||||
if (!shopItem) {
|
||||
const notFoundEmbed = new EmbedBuilder()
|
||||
.setColor("#ff0000")
|
||||
.setTitle("❌ Item Not Found")
|
||||
.setDescription("The specified item could not be found in the shop.")
|
||||
.setFooter({
|
||||
text: `Requested in ${guild.name}`,
|
||||
iconURL: guild.iconURL() || null,
|
||||
});
|
||||
|
||||
await interaction.reply({ embeds: [notFoundEmbed] });
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||||
return;
|
||||
}
|
||||
|
||||
const discount = Math.random() < discountChance ? 0.8 : 1;
|
||||
const discountedPrice = Math.floor(item.price * discount);
|
||||
|
||||
if (userEconomy.balance < discountedPrice) {
|
||||
const userEconomy = await UserEconomy.findOne({
|
||||
userId: user.id,
|
||||
guildId: guild.id,
|
||||
});
|
||||
if (!userEconomy || userEconomy.balance < shopItem.price) {
|
||||
const insufficientFundsEmbed = new EmbedBuilder()
|
||||
.setColor("#ff0000")
|
||||
.setTitle("💸 Insufficient Funds")
|
||||
.setDescription(
|
||||
`You don't have enough coins to buy **${item.name}**!`
|
||||
)
|
||||
.addFields(
|
||||
{
|
||||
name: "Your Balance",
|
||||
value: `${userEconomy.balance} coins`,
|
||||
inline: true,
|
||||
},
|
||||
{
|
||||
name: "Item Price",
|
||||
value: `${discountedPrice} coins`,
|
||||
inline: true,
|
||||
}
|
||||
)
|
||||
.setTimestamp()
|
||||
.setDescription("You don't have enough coins to purchase this item.")
|
||||
.setFooter({
|
||||
text: `Requested by ${user.username}`,
|
||||
iconURL: user.displayAvatarURL(),
|
||||
text: `Requested in ${guild.name}`,
|
||||
iconURL: guild.iconURL() || null,
|
||||
});
|
||||
|
||||
await interaction.reply({
|
||||
embeds: [insufficientFundsEmbed],
|
||||
ephemeral: false,
|
||||
});
|
||||
await interaction.reply({ embeds: [insufficientFundsEmbed] });
|
||||
return;
|
||||
}
|
||||
|
||||
userEconomy.balance -= discountedPrice;
|
||||
userEconomy.balance -= shopItem.price;
|
||||
await userEconomy.save();
|
||||
|
||||
const userInventory = await UserInventory.findOne({
|
||||
let userInventory = await UserInventory.findOne({
|
||||
userId: user.id,
|
||||
guildId: guild.id,
|
||||
itemId: item.itemId,
|
||||
itemId,
|
||||
});
|
||||
if (userInventory) {
|
||||
userInventory.quantity += 1;
|
||||
await userInventory.save();
|
||||
} else {
|
||||
await UserInventory.create({
|
||||
userInventory = new UserInventory({
|
||||
userId: user.id,
|
||||
guildId: guild.id,
|
||||
itemId: item.itemId,
|
||||
itemId,
|
||||
quantity: 1,
|
||||
});
|
||||
}
|
||||
await userInventory.save();
|
||||
|
||||
const successEmbed = new EmbedBuilder()
|
||||
.setColor("#00ff00")
|
||||
.setTitle("🎉 Purchase Successful")
|
||||
.setDescription(
|
||||
`You bought **${item.name}** for **${discountedPrice}** coins!`
|
||||
`You've successfully purchased **${shopItem.name}** for **${shopItem.price}** coins!`
|
||||
)
|
||||
.setTimestamp()
|
||||
.setFooter({
|
||||
|
@ -126,30 +103,6 @@ module.exports = {
|
|||
iconURL: user.displayAvatarURL(),
|
||||
});
|
||||
|
||||
await interaction.reply({ embeds: [successEmbed], ephemeral: false });
|
||||
return;
|
||||
}
|
||||
|
||||
const shopItemsDetails = items.map((item) => {
|
||||
const discount = Math.random() < discountChance ? 0.8 : 1;
|
||||
const price = Math.floor(item.price * discount);
|
||||
const discountText = discount < 1 ? " (Discounted!)" : "";
|
||||
|
||||
return `${item.name} - **${price}** coins${discountText} - Rarity: ${
|
||||
item.rarity
|
||||
} - Type: ${item.type} - Category: ${item.category || "N/A"}`;
|
||||
});
|
||||
|
||||
const shopEmbed = new EmbedBuilder()
|
||||
.setColor("#00ff00")
|
||||
.setTitle("🛒 Shop Items")
|
||||
.setDescription(shopItemsDetails.join("\n"))
|
||||
.setTimestamp()
|
||||
.setFooter({
|
||||
text: `Requested by ${user.username}`,
|
||||
iconURL: user.displayAvatarURL(),
|
||||
});
|
||||
|
||||
await interaction.reply({ embeds: [shopEmbed] });
|
||||
await interaction.reply({ embeds: [successEmbed] });
|
||||
},
|
||||
};
|
||||
|
|
|
@ -4,35 +4,29 @@ const UserEconomy = require("../../models/UserEconomy");
|
|||
module.exports = {
|
||||
data: new SlashCommandBuilder()
|
||||
.setName("work")
|
||||
.setDescription("Work to earn coins and experience random events!"),
|
||||
.setDescription("Work to earn coins!"),
|
||||
|
||||
async execute(interaction) {
|
||||
const { user, guild } = interaction;
|
||||
const jobs = [
|
||||
{ name: "Farmer", reward: 100 },
|
||||
{ name: "Miner", reward: 150 },
|
||||
{ name: "Chef", reward: 120 },
|
||||
{ name: "Artist", reward: 130 },
|
||||
];
|
||||
const randomJob = jobs[Math.floor(Math.random() * jobs.length)];
|
||||
const randomBonus =
|
||||
Math.random() < 0.1 ? Math.floor(Math.random() * 200) : 0;
|
||||
const workReward = randomJob.reward + randomBonus;
|
||||
const workReward = 100;
|
||||
const cooldownTime = 60 * 60 * 1000;
|
||||
|
||||
let userEconomy = await UserEconomy.findOne({
|
||||
userId: user.id,
|
||||
guildId: guild.id,
|
||||
});
|
||||
const cooldownTime = 60 * 60 * 1000;
|
||||
|
||||
if (!userEconomy) {
|
||||
userEconomy = await UserEconomy.create({
|
||||
userId: user.id,
|
||||
guildId: guild.id,
|
||||
lastWork: null,
|
||||
balance: 0,
|
||||
});
|
||||
}
|
||||
|
||||
const now = new Date();
|
||||
|
||||
if (userEconomy.lastWork && now - userEconomy.lastWork < cooldownTime) {
|
||||
const remainingTime = cooldownTime - (now - userEconomy.lastWork);
|
||||
const remainingMinutes = Math.ceil(remainingTime / (60 * 1000));
|
||||
|
@ -60,9 +54,12 @@ module.exports = {
|
|||
const successEmbed = new EmbedBuilder()
|
||||
.setColor("#00ff00")
|
||||
.setTitle("Work Success")
|
||||
.setDescription(
|
||||
`You worked as a **${randomJob.name}** and earned **${workReward}** coins!`
|
||||
)
|
||||
.setDescription(`You worked hard and earned **${workReward}** coins!`)
|
||||
.addFields({
|
||||
name: "Total Balance",
|
||||
value: `${userEconomy.balance} coins`,
|
||||
inline: true,
|
||||
})
|
||||
.setTimestamp()
|
||||
.setFooter({
|
||||
text: `Requested by ${user.username}`,
|
||||
|
|
12
index.js
12
index.js
|
@ -62,14 +62,11 @@ client.once("ready", async () => {
|
|||
console.log(`🤖 Logged in as ${client.user.tag}`);
|
||||
console.log(`==============================`);
|
||||
|
||||
// Seed the shop items
|
||||
await seedShopItems();
|
||||
|
||||
// Register commands for all existing guilds
|
||||
const guilds = client.guilds.cache.map((guild) => guild.id);
|
||||
|
||||
// Seed the shop items
|
||||
for (const guildId of guilds) {
|
||||
await seedShopItems(guildId); // Pass guildId to seedShopItems
|
||||
}
|
||||
|
||||
for (const guildId of guilds) {
|
||||
await registerCommands(guildId);
|
||||
}
|
||||
|
@ -90,9 +87,6 @@ client.on("guildCreate", async (guild) => {
|
|||
await ServerSettings.create({ guildId: guild.id });
|
||||
console.log(`✅ Registered new server: ${guild.name} (ID: ${guild.id})`);
|
||||
|
||||
// seed items for new guild with guildId
|
||||
await seedShopItems(guild.id);
|
||||
|
||||
// Register slash commands for the new guild
|
||||
await registerCommands(guild.id);
|
||||
} catch (error) {
|
||||
|
|
|
@ -1,18 +1,10 @@
|
|||
const mongoose = require("mongoose");
|
||||
|
||||
const shopItemSchema = new mongoose.Schema({
|
||||
itemId: { type: String, required: true },
|
||||
guildId: { type: String, required: true },
|
||||
itemId: { type: String, required: true, unique: true },
|
||||
name: { type: String, required: true },
|
||||
price: { type: Number, required: true },
|
||||
description: { type: String, required: true },
|
||||
rarity: {
|
||||
type: String,
|
||||
enum: ["Common", "Rare", "Epic", "Legendary"],
|
||||
default: "Common",
|
||||
},
|
||||
type: { type: String, required: true },
|
||||
category: { type: String },
|
||||
});
|
||||
|
||||
module.exports = mongoose.model("ShopItem", shopItemSchema);
|
||||
|
|
|
@ -6,7 +6,6 @@ const userEconomySchema = new mongoose.Schema({
|
|||
balance: { type: Number, default: 200 },
|
||||
lastDaily: { type: Date, default: null },
|
||||
lastWork: { type: Date, default: null },
|
||||
streak: { type: Number, default: 0 },
|
||||
});
|
||||
|
||||
module.exports = mongoose.model("UserEconomy", userEconomySchema);
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
const ShopItem = require("../models/ShopItem");
|
||||
|
||||
async function seedShopItems(guildId) {
|
||||
async function seedShopItems() {
|
||||
const items = [
|
||||
// Valorant Skins
|
||||
{
|
||||
|
@ -9,9 +9,6 @@ async function seedShopItems(guildId) {
|
|||
price: 1200,
|
||||
description:
|
||||
"A futuristic skin for the Vandal with a sleek design and special effects.",
|
||||
rarity: "Rare",
|
||||
type: "Skin",
|
||||
category: "Valorant",
|
||||
},
|
||||
{
|
||||
itemId: "reaver_vandal",
|
||||
|
@ -19,9 +16,6 @@ async function seedShopItems(guildId) {
|
|||
price: 1500,
|
||||
description:
|
||||
"One of the most popular Vandal skins with a haunting aesthetic and special animations.",
|
||||
rarity: "Epic",
|
||||
type: "Skin",
|
||||
category: "Valorant",
|
||||
},
|
||||
{
|
||||
itemId: "sovereign_ghost",
|
||||
|
@ -29,9 +23,6 @@ async function seedShopItems(guildId) {
|
|||
price: 800,
|
||||
description:
|
||||
"Golden elegance for the Ghost pistol with unique sound effects.",
|
||||
rarity: "Common",
|
||||
type: "Skin",
|
||||
category: "Valorant",
|
||||
},
|
||||
{
|
||||
itemId: "araxys_operator",
|
||||
|
@ -39,9 +30,6 @@ async function seedShopItems(guildId) {
|
|||
price: 2000,
|
||||
description:
|
||||
"A top-tier sniper skin with alien-like animations and sound effects.",
|
||||
rarity: "Legendary",
|
||||
type: "Skin",
|
||||
category: "Valorant",
|
||||
},
|
||||
{
|
||||
itemId: "glitchpop_bulldog",
|
||||
|
@ -49,9 +37,6 @@ async function seedShopItems(guildId) {
|
|||
price: 900,
|
||||
description:
|
||||
"A flashy skin for the Bulldog with vibrant colors and cyberpunk vibe.",
|
||||
rarity: "Rare",
|
||||
type: "Skin",
|
||||
category: "Valorant",
|
||||
},
|
||||
|
||||
// CS2 Skins
|
||||
|
@ -61,9 +46,6 @@ async function seedShopItems(guildId) {
|
|||
price: 2500,
|
||||
description:
|
||||
"A legendary skin for the AWP with dragon designs, a rare and coveted item.",
|
||||
rarity: "Legendary",
|
||||
type: "Skin",
|
||||
category: "CS2",
|
||||
},
|
||||
{
|
||||
itemId: "ak47_redline",
|
||||
|
@ -71,9 +53,6 @@ async function seedShopItems(guildId) {
|
|||
price: 1000,
|
||||
description:
|
||||
"A simple yet iconic AK-47 skin with red and black color scheme.",
|
||||
rarity: "Common",
|
||||
type: "Skin",
|
||||
category: "CS2",
|
||||
},
|
||||
{
|
||||
itemId: "m4a4_howl",
|
||||
|
@ -81,9 +60,6 @@ async function seedShopItems(guildId) {
|
|||
price: 2200,
|
||||
description:
|
||||
"A rare and valuable skin for the M4A4 with a striking wolf design.",
|
||||
rarity: "Epic",
|
||||
type: "Skin",
|
||||
category: "CS2",
|
||||
},
|
||||
{
|
||||
itemId: "desert_eagle_kumicho_dragon",
|
||||
|
@ -91,9 +67,6 @@ async function seedShopItems(guildId) {
|
|||
price: 800,
|
||||
description:
|
||||
"A Desert Eagle skin with an intricate dragon design and a metallic finish.",
|
||||
rarity: "Rare",
|
||||
type: "Skin",
|
||||
category: "CS2",
|
||||
},
|
||||
{
|
||||
itemId: "usp_kill_confirmed",
|
||||
|
@ -101,22 +74,14 @@ async function seedShopItems(guildId) {
|
|||
price: 1100,
|
||||
description:
|
||||
"A detailed skin for the USP-S with a unique comic-style design.",
|
||||
rarity: "Epic",
|
||||
type: "Skin",
|
||||
category: "CS2",
|
||||
},
|
||||
];
|
||||
|
||||
// Upsert each item with guildId included, so changes to price, rarity, etc., get updated
|
||||
for (const item of items) {
|
||||
await ShopItem.updateOne(
|
||||
{ itemId: item.itemId, guildId },
|
||||
{ ...item, guildId },
|
||||
{ upsert: true }
|
||||
);
|
||||
await ShopItem.updateOne({ itemId: item.itemId }, item, { upsert: true });
|
||||
}
|
||||
|
||||
console.log(`✅ Shop items seeded with rarity for guild: ${guildId}`);
|
||||
console.log("✅ Shop items seeded!");
|
||||
}
|
||||
|
||||
module.exports = seedShopItems;
|
||||
|
|
Loading…
Reference in a new issue