const { SlashCommandBuilder, EmbedBuilder } = require("discord.js"); const axios = require("axios"); const TriviaQuestion = require("../../models/TriviaQuestion"); const Leaderboard = require("../../models/Leaderboard"); const { decode } = require("html-entities"); const API_INTERVAL = 5000; // 5 seconds const QUESTION_EXPIRY = 30 * 24 * 60 * 60 * 1000; // 1 month const ongoingTrivia = new Set(); // Track users with ongoing trivia let lastApiCall = 0; module.exports = { data: new SlashCommandBuilder() .setName("trivia") .setDescription("Play a trivia game") .addStringOption((option) => option .setName("category") .setDescription("Choose a trivia category") .setRequired(true) .addChoices( { name: "General Knowledge", value: "9" }, { name: "Video Games", value: "15" }, { name: "Anime & Manga", value: "31" }, { name: "Computers", value: "18" }, { name: "Board Games", value: "16" }, { name: "Comics", value: "29" }, { name: "Cartoons & Animations", value: "32" }, { name: "Film", value: "11" }, { name: "Science & Nature", value: "17" } ) ), async execute(interaction, client) { const userId = interaction.user.id; const username = interaction.user.username; const guild = interaction.guild; const timeLimit = 30000; // Time limit for answering in milliseconds // Check if the user already has an ongoing trivia game if (ongoingTrivia.has(userId)) { return interaction.reply({ content: "You already have an ongoing trivia game. Please finish it before starting a new one.", ephemeral: true, // Only visible to the user }); } // Add the user to the set of active trivia players ongoingTrivia.add(userId); try { const categoryId = interaction.options.getString("category"); const categoryName = (() => { switch (categoryId) { case "15": return "Video Games"; case "31": return "Anime & Manga"; case "18": return "Computers"; case "16": return "Board Games"; case "29": return "Comics"; case "32": return "Cartoons & Animations"; case "11": return "Film"; case "9": return "General Knowledge"; case "17": return "Science & Nature"; default: return "Video Games"; } })(); // Fetch a trivia question from the cache or the API let triviaQuestion = await TriviaQuestion.findOne({ last_served: { $lt: new Date(Date.now() - QUESTION_EXPIRY) }, // Fetch questions not served recently category: categoryName, // Filter by category }).sort({ last_served: 1 }); if (!triviaQuestion || Date.now() - lastApiCall >= API_INTERVAL) { // Fetch a new trivia question from OTDB const response = await axios.get( `https://opentdb.com/api.php?amount=1&category=${categoryId}` ); triviaQuestion = response.data.results[0]; lastApiCall = Date.now(); // Save the new trivia question to MongoDB await TriviaQuestion.create({ question: decode(triviaQuestion.question), correct_answer: decode(triviaQuestion.correct_answer), incorrect_answers: triviaQuestion.incorrect_answers.map(decode), category: categoryName, // Include the category last_served: null, // Initially not served }); // Fetch the newly created question triviaQuestion = await TriviaQuestion.findOne({ question: decode(triviaQuestion.question), category: categoryName, // Filter by category }); } if (triviaQuestion) { triviaQuestion.last_served = new Date(); await triviaQuestion.save(); } const question = decode(triviaQuestion.question); const correctAnswer = decode(triviaQuestion.correct_answer); const incorrectAnswers = triviaQuestion.incorrect_answers.map(decode); let allAnswers = [...incorrectAnswers, correctAnswer]; // Declare answerMap before any conditions let answerMap = {}; // Handle True/False questions specifically if (triviaQuestion.type === "boolean") { // Always keep "True" as option 1 and "False" as option 2 answerMap = { 1: "True", 2: "False" }; } else { // Shuffle answers for other types of questions allAnswers = allAnswers.sort(() => Math.random() - 0.5); // Assign the map without redeclaring answerMap = allAnswers.reduce((map, answer, index) => { map[index + 1] = answer; return map; }, {}); } // Create an embed with the trivia question and numbered options const triviaEmbed = new EmbedBuilder() .setColor("#0099ff") .setTitle("Trivia Question") .setDescription(question) .addFields( Object.entries(answerMap).map(([number, answer]) => ({ name: `Option ${number}`, value: answer, inline: true, })) ) .setTimestamp() .setFooter({ text: `${guild.name} | Answer within ${timeLimit / 1000} seconds`, iconURL: guild.iconURL(), }); await interaction.reply({ embeds: [triviaEmbed], }); // Create a message collector specific to the user const answerFilter = (response) => { const userInput = response.content.trim(); const userAnswerNumber = parseInt(userInput, 10); const userAnswerText = allAnswers.includes(userInput) || (answerMap[userAnswerNumber] && answerMap[userAnswerNumber] === correctAnswer); // Check if the input is a number within valid range or a text that matches one of the options return ( response.author.id === userId && (userAnswerText || (userAnswerNumber >= 1 && userAnswerNumber <= 4)) ); }; const answerCollector = interaction.channel.createMessageCollector({ filter: answerFilter, max: 1, time: timeLimit, }); answerCollector.on("collect", async (message) => { const userInput = message.content.trim(); const userAnswerNumber = parseInt(userInput, 10); const userAnswer = answerMap[userAnswerNumber] || userInput; let resultMessage = "Incorrect! Better luck next time."; if (userAnswer === correctAnswer) { resultMessage = "Correct!"; } // Update leaderboard let userScore = await Leaderboard.findOne({ userId }); if (!userScore) { userScore = new Leaderboard({ userId, username, gamesPlayed: 1, correctAnswers: userAnswer === correctAnswer ? 1 : 0, }); } else { userScore.gamesPlayed += 1; if (userAnswer === correctAnswer) { userScore.correctAnswers += 1; } } await userScore.save(); await interaction.followUp( `${resultMessage} <@${userId}> You've answered ${userScore.correctAnswers} questions correctly out of ${userScore.gamesPlayed} games.` ); // Remove user from the ongoing trivia set once the game is finished ongoingTrivia.delete(userId); }); answerCollector.on("end", (collected, reason) => { if (reason === "time") { interaction.followUp( `<@${userId}> Time's up! You didn't answer in time.` ); // Remove user from the ongoing trivia set when the game times out ongoingTrivia.delete(userId); } }); } catch (error) { console.error("Error fetching trivia question:", error); // Inform the user about the error and let them retry await interaction.reply({ content: "Trivia API hit the rate limit. Please try again in 5 seconds.", ephemeral: true, }); // Remove the user from the ongoing trivia set in case of an error ongoingTrivia.delete(userId); } }, };