const SpyfallLocation = require("../models/SpyfallLocation"); async function seedSpyfallLocations(guildId) { const locations = [ { name: "Beach" }, { name: "Casino" }, { name: "Circus" }, { name: "Cruise Ship" }, { name: "Hospital" }, { name: "Hotel" }, { name: "Military Base" }, { name: "Movie Studio" }, { name: "Pirate Ship" }, { name: "Polar Station" }, { name: "Police Station" }, { name: "Restaurant" }, { name: "School" }, { name: "Space Station" }, { name: "Submarine" }, { name: "Supermarket" }, { name: "Theater" }, { name: "University" }, { name: "Zoo" }, { name: "Airplane" }, { name: "Bank" }, { name: "Cathedral" }, { name: "Corporate Party" }, { name: "Crusader Army" }, { name: "Day Spa" }, { name: "Embassy" }, { name: "Jail" }, { name: "Museum" }, { name: "Passenger Train" }, { name: "Service Station" }, { name: "Space Station" }, { name: "Subway" }, { name: "The U.N." }, { name: "World Cup Final" }, ]; for (const location of locations) { await SpyfallLocation.updateOne( { name: location.name }, { $set: location }, { upsert: true } ); } console.log(`✅ Spyfall Locations seeded for guild: ${guildId}`); } module.exports = seedSpyfallLocations;