const { SlashCommandBuilder, EmbedBuilder } = require("discord.js"); const axios = require("axios"); const { decode } = require("html-entities"); const TriviaQuestion = require("../../models/TriviaQuestion"); const Leaderboard = require("../../models/Leaderboard"); // WARNING: this code is by no means perfect, and it might have questionable implementation but it's still a good starting point and under development. Feel free to suggest improvements. const API_INTERVAL = 5000; // 5 seconds const QUESTION_EXPIRY = 30 * 24 * 60 * 60 * 1000; // 1 month const ACTIVE_GAMES = new Set(); // Track users with ongoing trivia const LAST_API_CALL = { time: 0 }; // Track last API call const USER_TOKENS = {}; // Track tokens for each user const CATEGORY_MAP = { 15: "Video Games", 31: "Anime & Manga", 18: "Computers", 16: "Board Games", 29: "Comics", 32: "Cartoons & Animations", 11: "Film", 14: "Television", 28: "Vehicles", 13: "Science: Mathematics", 21: "Sports", 26: "Celebrities", 9: "General Knowledge", 17: "Science & Nature", 27: "Animals", 12: "Music", 23: "History", 22: "Geography", 20: "Mythology", 30: "Science: Gadgets", 25: "Art", }; // Generate a new session token for each user const generateSessionToken = async () => { const response = await axios.get( "https://opentdb.com/api_token.php?command=request" ); return response.data.token; }; const fetchTriviaQuestion = async (userId, categoryId, categoryName) => { try { let triviaQuestion; let source = "API"; // Default to API // Get or generate a session token for the user let sessionToken = USER_TOKENS[userId] || (await generateSessionToken()); USER_TOKENS[userId] = sessionToken; // Attempt to find a question in the database that hasn't been served recently triviaQuestion = await TriviaQuestion.findOne({ last_served: { $lt: new Date(Date.now() - QUESTION_EXPIRY) }, category: categoryName, }).sort({ last_served: 1 }); if (!triviaQuestion || Date.now() - LAST_API_CALL.time >= API_INTERVAL) { // If no question was found in the database or API cooldown is over, fetch from API const response = await axios.get( `https://opentdb.com/api.php?amount=1&category=${categoryId}&token=${sessionToken}` ); const apiQuestion = response.data.results[0]; // Check if the token is exhausted (response code 3 indicates this) if (response.data.response_code === 3) { // Token exhausted, generate a new one sessionToken = await generateSessionToken(); USER_TOKENS[userId] = sessionToken; // Update the user's token // Retry fetching the question const retryResponse = await axios.get( `https://opentdb.com/api.php?amount=1&category=${categoryId}&token=${sessionToken}` ); const retryApiQuestion = retryResponse.data.results[0]; triviaQuestion = await TriviaQuestion.findOne({ question: decode(retryApiQuestion.question), category: categoryName, }); if (!triviaQuestion) { await TriviaQuestion.create({ question: decode(retryApiQuestion.question), correct_answer: decode(retryApiQuestion.correct_answer), incorrect_answers: retryApiQuestion.incorrect_answers.map(decode), category: categoryName, last_served: null, }); triviaQuestion = await TriviaQuestion.findOne({ question: decode(retryApiQuestion.question), category: categoryName, }); } } else { triviaQuestion = await TriviaQuestion.findOne({ question: decode(apiQuestion.question), category: categoryName, }); if (!triviaQuestion) { await TriviaQuestion.create({ question: decode(apiQuestion.question), correct_answer: decode(apiQuestion.correct_answer), incorrect_answers: apiQuestion.incorrect_answers.map(decode), category: categoryName, last_served: null, }); triviaQuestion = await TriviaQuestion.findOne({ question: decode(apiQuestion.question), category: categoryName, }); } } LAST_API_CALL.time = Date.now(); // Update the last API call time } else { // If found in the database, set source to "Database" source = "Database"; } if (triviaQuestion) { // Update the `last_served` timestamp when serving the question triviaQuestion.last_served = new Date(); await triviaQuestion.save(); } return { triviaQuestion, source }; // Return both the question and its source } catch (error) { console.error("Error fetching or saving trivia question:", error); throw new Error("Error fetching trivia question"); } }; const createTriviaEmbed = ( categoryName, question, answerMap, guild, timeLimit, source ) => { return new EmbedBuilder() .setColor("#0099ff") .setTitle(`${categoryName} Trivia Question`) .setDescription(question) .addFields( Object.entries(answerMap).map(([number, answer]) => ({ name: `Option ${number}`, value: answer, inline: true, })) ) .setTimestamp() .setFooter({ text: `${guild.name} | Answer within ${ timeLimit / 1000 } seconds | Source: ${source}`, iconURL: guild.iconURL(), }); }; const handleAnswerCollection = async ( interaction, triviaQuestion, answerMap, correctAnswer, allAnswers, timeLimit, userId, username ) => { try { const answerFilter = (response) => { const userInput = response.content.trim(); const userAnswerNumber = parseInt(userInput, 10); const userAnswerText = allAnswers.includes(userInput) || (answerMap[userAnswerNumber] && answerMap[userAnswerNumber] === correctAnswer); return ( response.author.id === userId && (userAnswerText || (userAnswerNumber >= 1 && userAnswerNumber <= 4)) ); }; const answerCollector = interaction.channel.createMessageCollector({ filter: answerFilter, max: 1, time: timeLimit, }); answerCollector.on("collect", async (message) => { try { const userInput = message.content.trim(); const userAnswerNumber = parseInt(userInput, 10); const userAnswer = answerMap[userAnswerNumber] || userInput; let resultMessage = userAnswer === correctAnswer ? "🎉 Correct!" : `❌ Incorrect! the correct answer is **${correctAnswer}.**`; let userScore = await Leaderboard.findOne({ userId }); if (!userScore) { userScore = new Leaderboard({ userId, username, gamesPlayed: 1, correctAnswers: userAnswer === correctAnswer ? 1 : 0, streak: userAnswer === correctAnswer ? 1 : 0, // Start streak }); } else { userScore.gamesPlayed += 1; if (userAnswer === correctAnswer) { userScore.correctAnswers += 1; userScore.streak += 1; // Increment streak } else { userScore.streak = 0; // Reset streak } } await userScore.save(); await interaction.followUp( `${resultMessage} <@${userId}> You've answered ${userScore.correctAnswers} questions correctly out of ${userScore.gamesPlayed} games. Your current streak is **${userScore.streak}**.` ); ACTIVE_GAMES.delete(userId); } catch (error) { console.error("Error processing collected answer:", error); await interaction.followUp({ content: "There was an error processing your answer.", ephemeral: true, }); ACTIVE_GAMES.delete(userId); } }); answerCollector.on("end", async (collected, reason) => { if (reason === "time") { // Reset the user's streak when time runs out try { let userScore = await Leaderboard.findOne({ userId }); if (userScore) { userScore.streak = 0; // Reset streak await userScore.save(); } await interaction.followUp( `⏰ <@${userId}> Time's up! The correct answer is **${correctAnswer}**. Your current streak is **${userScore.streak}**.` ); } catch (error) { console.error("Error resetting streak after time limit:", error); await interaction.followUp({ content: "There was an error resetting your streak.", ephemeral: true, }); } ACTIVE_GAMES.delete(userId); } }); } catch (error) { console.error("Error handling answer collection:", error); await interaction.followUp({ content: "There was an error handling your response.", ephemeral: true, }); ACTIVE_GAMES.delete(userId); } }; module.exports = { data: new SlashCommandBuilder() .setName("trivia") .setDescription("Play a trivia game") .addStringOption((option) => option .setName("category") .setDescription("Choose a trivia category or random") .setRequired(true) .addChoices( { name: "Random", value: "random" }, ...Object.entries(CATEGORY_MAP).map(([value, name]) => ({ name, value, })) ) ), async execute(interaction, client) { const userId = interaction.user.id; const username = interaction.user.username; const guild = interaction.guild; const timeLimit = 30000; // Time limit for answering in milliseconds if (ACTIVE_GAMES.has(userId)) { return interaction.reply({ content: "You already have an ongoing trivia game. Please finish it before starting a new one.", ephemeral: true, }); } ACTIVE_GAMES.add(userId); try { let categoryId = interaction.options.getString("category"); let categoryName; if (categoryId === "random") { // Choose a random category from CATEGORY_MAP const categoryKeys = Object.keys(CATEGORY_MAP); const randomKey = categoryKeys[Math.floor(Math.random() * categoryKeys.length)]; categoryId = randomKey; // This is now valid categoryName = CATEGORY_MAP[randomKey]; } else { categoryName = CATEGORY_MAP[categoryId] || "Video Games"; } const { triviaQuestion, source } = await fetchTriviaQuestion( userId, categoryId, categoryName ); if (!triviaQuestion) { throw new Error("No questions available."); } const question = decode(triviaQuestion.question); const correctAnswer = decode(triviaQuestion.correct_answer); const incorrectAnswers = triviaQuestion.incorrect_answers.map(decode); let allAnswers = [...incorrectAnswers, correctAnswer]; let answerMap = {}; if (triviaQuestion.type === "boolean") { answerMap = { 1: "True", 2: "False" }; } else { allAnswers = allAnswers.sort(() => Math.random() - 0.5); answerMap = allAnswers.reduce((map, answer, index) => { map[index + 1] = answer; return map; }, {}); } const triviaEmbed = createTriviaEmbed( categoryName, question, answerMap, guild, timeLimit, source // Pass the source flag (API or Database) ); await interaction.reply({ embeds: [triviaEmbed] }); await handleAnswerCollection( interaction, triviaQuestion, answerMap, correctAnswer, allAnswers, timeLimit, userId, username ); } catch (error) { console.error("Error executing trivia command:", error); await interaction.reply({ content: "Trivia API hit the rate limit or encountered an issue. Please try again in 5 seconds.", ephemeral: true, }); ACTIVE_GAMES.delete(userId); } }, };