discord-multipurpose-bot/commands/games/scramble.js
2024-09-08 00:15:41 +01:00

131 lines
3.6 KiB
JavaScript

const { SlashCommandBuilder, EmbedBuilder } = require("discord.js");
const axios = require("axios");
const ScrambledWord = require("../../models/ScrambledWord");
const ACTIVE_GAMES = new Set(); // Track users with ongoing games
const fetchRandomWord = async () => {
try {
const response = await axios.get(
"https://random-word-api.herokuapp.com/word?number=1"
);
return response.data[0];
} catch (error) {
console.error("Error fetching a random word:", error);
throw new Error("Error fetching a word");
}
};
const scrambleWord = (word) => {
return word
.split("")
.sort(() => Math.random() - 0.5)
.join("");
};
const createScrambleEmbed = (scrambledWord, guild, timeLimit) => {
return new EmbedBuilder()
.setColor("#0099ff")
.setTitle("Word Scramble")
.setDescription(
`Unscramble the letters to find the word: **${scrambledWord}**`
)
.setTimestamp()
.setFooter({
text: `${guild.name} | Answer within ${timeLimit / 1000} seconds`,
iconURL: guild.iconURL(),
});
};
const handleScrambleAnswer = async (
interaction,
originalWord,
userId,
timeLimit
) => {
try {
const filter = (response) =>
response.author.id === userId &&
response.content.trim().toLowerCase() === originalWord.toLowerCase();
const collector = interaction.channel.createMessageCollector({
filter,
max: 1,
time: timeLimit,
});
collector.on("collect", async () => {
await interaction.followUp(
`🎉 Congratulations <@${userId}>! You unscrambled the word: **${originalWord}**.`
);
ACTIVE_GAMES.delete(userId);
});
collector.on("end", async (collected, reason) => {
if (reason === "time") {
await interaction.followUp(
`⏰ Time's up <@${userId}>! The correct word was **${originalWord}**.`
);
ACTIVE_GAMES.delete(userId);
}
});
} catch (error) {
console.error("Error processing collected answer:", error);
await interaction.followUp({
content: `There was an error processing your answer, <@${userId}>.`,
ephemeral: true,
});
ACTIVE_GAMES.delete(userId);
}
};
module.exports = {
data: new SlashCommandBuilder()
.setName("scramble")
.setDescription("Play a word scramble game"),
async execute(interaction) {
const userId = interaction.user.id;
const guild = interaction.guild;
const timeLimit = 30000; // 30 seconds
if (ACTIVE_GAMES.has(userId)) {
return interaction.reply({
content:
"You already have an ongoing word scramble game. Please finish it before starting a new one.",
ephemeral: true,
});
}
ACTIVE_GAMES.add(userId);
try {
const originalWord = await fetchRandomWord();
const scrambledWord = scrambleWord(originalWord);
// Save to database
await ScrambledWord.create({
word: originalWord,
scrambled: scrambledWord,
created_at: new Date(),
});
const scrambleEmbed = createScrambleEmbed(
scrambledWord,
guild,
timeLimit
);
await interaction.reply({ embeds: [scrambleEmbed] });
await handleScrambleAnswer(interaction, originalWord, userId, timeLimit);
} catch (error) {
console.error("Error executing scramble command:", error);
await interaction.reply({
content:
"An error occurred while starting the word scramble game. Please try again later.",
ephemeral: true,
});
ACTIVE_GAMES.delete(userId);
}
},
};